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W​elc​omt​o cr​e​a​tive c​l​a​ssroom!

   The 5th grade history covers a period of over 15 centuries. From the  Roman period in Greece until the fall of the Konstantinoupolis. During the school year, different approaches on teaching practise and  on  repetition's method  with pupils to work on several activities, have led to unexpectedly succeded results.

All the above collages are created with Autocollage

Roman and Byzantine History

or any other history

Mare Nostrum

Activity 1

Scratch

The Roman Empire

Introduction

    The first section of the book History of 5th grade covers the period of Roman rule in Greece and the large spread of the Roman Empire at the limits of the known world. An expansion that had include  in the territory of the Roman Empire the whole  Mediterranean Sea which the Romans called it proudly "Mare Nostrum" - our sea. This growth, unsurprisingly, created various problems. These problems are presented in the following game with the help of the freeware program Scratch.

Description

    Students play a game where they help a Roman merchant to travel across the Mediterranean and to exchange goods at five major ports of the season, starting from Ostia. Then  stop at the first port of their journey Carthage - Phoenicia. There they  learn some historical facts while playing and  continue to the second stop at Marseille - France, after that they continue to Barcelona - ​​Spain, Alexandria - Egypt and finally they  arrive in Athens where they get off the ship to visit the Acropolis. Finally they return in Rome where, if everything went well and they made good deals , return with a larger ship. On their trip they  talk in different languages​​, they learn the history of the  places, they make conversions from local currencies into Roman coins and they have troubles  with pirates. At the end of the game pupils create their own small application with Scratch.
 
This activity is a Game Based-Learning group activity and aims at developing Intrapersonal intelligence but can develope and  other types of intelligences, such as:
 
  • Logical intelligence: good with math and logic
  • Spatial intelligence: good with pictures
  • Interpersonal intelligence: good with communication
Tools and programs

 

The program Scratch* an account for Scratch site so as to upload the game, a PC and a projector (or a smartboard if there is any) .
 

*Scratch is an educational programming language and multimedia authoring tool that can be used by pupils, teachers, and parents for a range of educational and entertainment constructivist projects from math and science projects, including simulations and visualizations of experiments, recording lectures with animated presentations, to social sciences animated stories, and interactive art and music. (from Wikipedia)

Duration:  3 hours
   Teacher have to prepare the game, after that , 1 hour for pupils to play the game, 1 hour for the program presentation and for pupils to create their own application(to play with the program) and 1 hour for the relative chapter to be analyzed and the necessary feedback.
Targets
      For students to :
  • Ascertain the difficulties that existed in the administration of such a large territory to that era.
  • Suggest ways to minimize these problems.
  • Learn through historical data about the life and the  problems of the people who lived into that era.
  • Recall the history they have been taught in the previous school year.
  • Gain familiarity with computers.
  • Come into contact with a simple visualized programming language forming an own small application.
  • Work in groups.
       For teacher to:
  • Convert a history lesson to interdisciplinary activity ( history, maths, social education,geography)
  • To familiarize  pupils with a visualized programming language.
Development pathway
Step 1: The teacher prepare the Scratch game.
Step 2: Presentation of the the game and its rules to the pupils.
Step 3: Pupils play the game in groups because time is ticking.
Step 4: Game's feedback, analyzing the gameplay and heroes' roles, description of financial , social , language , transportation and ruling a such territory troubles and problems.
Step 5: Course presentation of the book and comparisons with the game.
Step 6: Presentation of scratch - instructions for some of the features and development of a small application from students.
 
Evaluation
Students
  • Self evaluation : Self involve in the answers, in the team, in the game.

  • Team evaluation : Succesfull collaboration or not ,right answers, winning games.

​Teacher
  • Α multiple choice test to determine the degree of understanding the course

  • The willingness of students to create similar applications.

Mare Nostrum

Mare Nostrum

in Greek

in English

Mare Nostrum

in Greek

Download the app in an executable file (exe) following the link: 

The Roman Empire - A Legendary Journey

Mare Nostrum

in English

Download the app in an executable file (exe) following the link: 

The Roman Empire - A Legendary Journey

Creative Class

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Created and Designed in 2013 by Petros Michailidis

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